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Validation - Unity on launch can take a while to compile shaders but it ...
When reopening a project, Unity seems to hang at the "Find Available Build Targets" or "Initializing Package Manager". Unity at this... Read more
[Android][Il2CPP][ARM64] App crashes on startup on devices with Android 11
Repro steps:1. Open project "GooglePixelCrashRepro"2. Make sure Scripting backed is set to IL2CPP and Target Architectures to ARM643... Read more
[GameView] Input value for the Width and Height is not changing when a m...
On dragging the mouse cursor over the input field of Width and Height under Free Aspect Ratio don't change its value, Refer attached... Read more
[Particles] Can't set Trail Material via Inspector
The Trail Material UI is missing. 1) Create new project2) Right click hierarchy view, create new Effects-> Particle System2b) If ... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps:1. Open the attached project ("ShaderRepro.zip")2. Open the "SampleScene" scene3. Enable MockHMD XR plugin (Proje... Read more
[PLM] Viewport progressively updating, even with progressive updates tog...
Steps to reproduce: Method A1. Open attached project with latest trunk rev 5181ec54d595 plus daa5ab5ce3d7 grafted on top to make HDR... Read more
[MacOS][Game view] Aspect ratio window doesn't get closed When the Aspec...
When the Aspect ratio Window is opened and any Aspect ratio is selected in Gameview then the Aspect ratio window is not getting clos... Read more
[Android] [Vulkan] Application crash on Adreno devices using Vulkan
Steps to reproduce: 1) Download attached project and open in Unity2) In Player settings, make sure that Vulkan Graphics API is the t... Read more
[Android] Eyelid is displayed incorrectly when skinMeshRenderer.SetBlend...
How to reproduce:1. Open the user's attached project "TestShader.zip"2. Load the Scene "test1"3. Build and Run the project to an And... Read more
Different resources produce the same guid, it leads to the fail of Asse...
In the customer game project, when building AB, two different resources produced the same guid and the build failed. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized