Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2019.4
2020.1
2020.2
2021.1
Issue ID
1284719
Regression
Yes
[Particles] Can't set Trail Material via Inspector
The Trail Material UI is missing.
1) Create new project
2) Right click hierarchy view, create new Effects-> Particle System
2b) If Resimulate is checked in the Scene View Overlay, uncheck it, delete the system, and go back to Step 2.
3) Enable the Trails module
4) Notice that the Trails Inspector tells you to set the Trails material in the Renderer module Inspector UI
5) Unroll the Renderer module Inspector. Notice that there is no slot for the Trails Material
Workaround: with the system selected, press "Restart" in the Scene View Overlay. When the system begins to play, the UI for the Trail Material appears.
Raised here: https://forum.unity.com/threads/cannot-assign-trailmaterial-in-rederer-module-of-particlesystem.985199/
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Pnvanol
Jun 12, 2024 11:14
Nevermind I had to activate trails
Pnvanol
Jun 12, 2024 11:07
this is not working on linux 2022.3.25f1