Search Issue Tracker

Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.1.X, 2020.2.X



Found in



Issue ID




Validation - Unity on launch can take a while to compile shaders but it tells the user it's Initializing Package Manager

Shader System


When reopening a project, Unity seems to hang at the "Find Available Build Targets" or "Initializing Package Manager". Unity at this point seems to be recompiling shaders.

The logging is incorrect.

Steps to reproduce
- Clone project -b 2020.2.
- Open it, with 2020.2.0b8
- Once finished. Close the project and reopen.
Notice issue - project hangs on "Find Available Build Targets" or "Initializing Package Manager". It's not actually hanging but taking a while to compile without logging. Some customer reports have this up to 10 minutes.

Tested broken: Windows 10, 2020.2.0b6, 2020.2.0b1, 2020.2.0a1 (crashes on reopening), 2020.2.0a15 (crashes on reopening), 2019.4.13f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.