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Setting the Camera.targetTexture through a script will cause the depth b...
How to reproduce:1. Open the attached project "UnityBugDepthClear.zip"2. Open SampleScene3. Click Play4. Click Space Expected result... Read more
[Profiler] ArgumentOutOfRangeException is thrown on clicking "Deep Profi...
On clicking "Deep Profile" when Deleted Module, Editor threw ArgumentOutOfRangeException,refer to the attached video Steps to repro:... Read more
[macOS] Unity crashes when exception thrown after a DLL has been loaded
Repro steps:1. Download and open project from the link below2. Open scene "LipSync_Demo"3. Enter Play Mode4. Exit and Enter Play Mod... Read more
DrawMeshInstancedProcedural is using only baked Reflection Probes Cubema...
How to reproduce:1. Open the user's attached "DrawMeshInstancedReflectionprobe" project2. Open the Scene "SampleScene"3. Enter the P... Read more
Text in the Asset Store window doen't have spaces between words
How to reproduce:1. Create a new project2. Open Window > Asset Store3. Observe the Asset Store window Expected result: The text i... Read more
Visual Studio shows multiple instances of Unity
Steps to reproduce:1. Download and open the user's project "MultipleDebuggers.zip"2. Make sure only one instance of Unity Editor is ... Read more
[Android] Time.deltaTime value becomes constant 0.3(3) after sending to ...
How to reproduce it:1. Open the user's attached project "RenderFrameIntervalTest.zip"2. Build and Run the project on the Android dev... Read more
Clicking on a dropdown in the Scene view control bar misplaces the dropd...
How to reproduce:1. Create a new Unity project2. In the Scene view click on any dropdown of the control bar3. Observe the dropdown E... Read more
Secondary Texture AssetImporter reference error when using same texture ...
Reproduction steps:1. Open project "case_1331542"2. Open Sprite Editor from Windows>2D>Sprite Editor3. Select the Sprite "T_MA... Read more
[WebGL] Not all ResponseHeaders are returned when using UnityWebRequest
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Open the built Player in a browse... Read more
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