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Third Party Issue
Votes
0
Found in
2019.4
2019.4.21f1
2020.3
2021.1
2021.2
Issue ID
1318755
Regression
Yes
[macOS] Unity crashes when exception thrown after a DLL has been loaded
Repro steps:
1. Download and open project from the link below
2. Open scene "LipSync_Demo"
3. Enter Play Mode
4. Exit and Enter Play Mode a second time if it doesn't crash on first
Expected: Editor doesn't crash
Actual: Editor crashes
Reproducible with: 2019.4.26f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a17
Not reproducible with: 2018.4.34f1
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Resolution Note (2021.2.X):
The crash is due to the oculus lipsync plugin using it's own crash handling that is preempting mono's own. This results in access violations via null references manifesting as hard crashes instead of being re-thrown as a managed NullReferenceException. Provided the user mono's workaround for this issue: https://www.mono-project.com/docs/advanced/signals/