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[Mobile] Input.gyro.attitude returns acceleration's values
Reproduction steps:1) Download and open "916852_gyro.zip" project2) Build and run "main.unity" scene on Android device which has a g... Read more
Realtime GI doesn't reflect light if the light passes thought materials ...
Repro steps: 1. Open "LightBugDemo" project2. Look at the lighting of every building Expected result: The buildings with the "window... Read more
Canvas anchors do not reappear when closing debug Inspector's window
It seems in Unity, there's always the main window for each window type (example: even when multiple Inspector window's are present i... Read more
Audio Source become louder on occasion if played on a loop
Reproduction Steps:1. Import attached project.2. Open "TestScene".3. Enter Play mode. Expected results: Audio source volume is the s... Read more
AnimationLayerMixerPlayable crashes while adding several inputs to the s...
Reproduction steps:1. Open the attached project "LayerMixerCrash.zip";2. Open the Crash.scene and enter a play mode;3. Press the "Cr... Read more
Unity documentation link is created in start menu when installing Unity ...
To reproduce:1. Install appropriate Unity version without documentation (uncheck in installation wizard)2. When installed, go to C:\... Read more
[WSA] WWW could not get a default proxy
Steps to reproduce:1. Open the attached project(WWWDefaultProxy.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10... Read more
Korean and Latin characters a written at the same time when writing in K...
To reproduce: 1. Create a new project2. Switch to the Korean language in Windows3. Press Right Alt on the keyboard4. Try renaming an... Read more
Crash in GfxDevice::SetRenderTargets when using R11G11B10 HDR mode in Gr...
Steps to reproduce: 1) Download attached project 'CrashTest.zip' and open in Unity2) Open scene 'test'3) In Hierarchy window, select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open