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Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps: 1. Open the attached project "Bug addressables names" 2. Open the Addressables Groups window 3. Select Play M... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps: 1. Open the attached “AddressablesLoadScene.zip“ project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Obser... Read more
"AssetReferenceSprite" loses the asset reference when restarting the editor
How to reproduce: 1. Open the attached “My project.zip” project 2. Select “MyScriptable.asset” (Assets > MyScriptable) 3. In the ... Read more
Addressables System Fails to load Sprite with Secondary Texture (Normal ...
How to reproduce: 1. Open the attached project “IN-25939.zip“ 2. Open the “SampleScene“ Scene 3. Open Addressables Group window b... Read more
AssetBundle is not rebuilt when a missing Prefab is added to the project
Steps to reproduce: 1. Open the attached project “ReproProject“ 2. Open Window > Asset Management > Addressables > Groups 3. In the ... Read more
Addressable Asset Group Custom Build & Load Paths are cleared when in Pl...
Reproduction steps: 1. Open the attached project "ReproProject" 2. In the Project Window, navigate to the "Packages/com.edshed.ed... Read more
[Mobile] Transparent Textures are displayed incorrectly when loaded from...
How to reproduce: 1. Open the attached project "AddressableShaderProblem" 2. Build the Scene "SampleScene" for iOS 3. In the Buil... Read more
Warnings "The referenced script on this Behaviour (Game Object '<null>')...
How to reproduce: 1. Open the project “IN_24945” 2. Open the “SceneTest” Scene in Assets 3. Open the “Addressables Group” window 4. ... Read more
Labels are still used for bundles after deleting the labels
Reproduction steps: 1. Open the attached project “Bug addressables deleted labels” 2. Click “Build -> New Build -> Default Build S... Read more
Event viewer shows multiple entries for the same operation.
1. Open the attached project 2. Open scene "SampleScene" 3. Press play 4. Notice that there are 2 GetTableEntryOperations w... Read more
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