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[Addressables] Performance drop when adding assets to groups via script
How to reproduce: # Open the user attached “AddressablesPerformance.zip“ project # Go to Test > Add Addressables Vanilla # Go t... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps: 1. Open the attached project "Bug addressables names" 2. Open the Addressables Groups window 3. Select Play M... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps: 1. Open the attached “AddressablesLoadScene.zip“ project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Obser... Read more
"AssetReferenceSprite" loses the asset reference when restarting the editor
How to reproduce: 1. Open the attached “My project.zip” project 2. Select “MyScriptable.asset” (Assets > MyScriptable) 3. In the ... Read more
Addressables System Fails to load Sprite with Secondary Texture (Normal ...
How to reproduce: 1. Open the attached project “IN-25939.zip“ 2. Open the “SampleScene“ Scene 3. Open Addressables Group window b... Read more
Addressable Asset Group Custom Build & Load Paths are cleared when in Pl...
Reproduction steps: 1. Open the attached project "ReproProject" 2. In the Project Window, navigate to the "Packages/com.edshed.ed... Read more
Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce: 1. Open the project “IN_29193” 2. Enter the Play Mode 3. Observe the Console Expected result: “loaded main” ... Read more
[Addressables] Groups build fail when a custom built path is used for an...
How to reproduce: 1. Open the user’s attached “AddressablesTestProject” project 2. Reimport the “Assets → TestRecompileScript” in ... Read more
Warnings "The referenced script on this Behaviour (Game Object '<null>')...
How to reproduce: 1. Open the project “IN_24945” 2. Open the “SceneTest” Scene in Assets 3. Open the “Addressables Group” window 4. ... Read more
Labels are still used for bundles after deleting the labels
Reproduction steps: 1. Open the attached project “Bug addressables deleted labels” 2. Click “Build -> New Build -> Default Build S... Read more
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