Search Issue Tracker
[Addressables] Performance drop when adding assets to groups via script
How to reproduce: # Open the user attached “AddressablesPerformance.zip“ project # Go to Test > Add Addressables Vanilla # Go t... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps: 1. Open the attached project "Bug addressables names" 2. Open the Addressables Groups window 3. Select Play M... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps: 1. Open the attached “AddressablesLoadScene.zip“ project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Obser... Read more
"'IProfilerEmitter' could not be found" error when installing Addressabl...
How to reproduce: 1. Create any new project 2. Open the Package Manager (Window → Package Manager) 3. Install the Addressables pa... Read more
“Addressables.Release was called on an object that Addressables was not ...
Reproduction steps: 1. Open the attached “repro_IN-72044“ project 2. Open the “Assets/_Game/Scenes/SampleScene.unity“ 3. Open the... Read more
Buttons in the "Assets with update issues" window block information when...
Reproduction steps: 1. Open the attached project “CutOffRepro” 2. Open the Addressables Groups window (Window > Asset Management >... Read more
Warning is shown when renaming an Addressable Asset Group
Reproduction steps: 1. Open the attached “IN-104767.zip” project 2. Open the Addressables Groups Window (Window > Asset Management... Read more
AssetRefererenceSprite does not track subobjects properly - the new name...
Steps to reproduce: 1. Open the attached user's project "1421933-Customer.zip" 2. Select "MyScriptable.asset" within the Editor i... Read more
[Addressables] Groups build fail when a custom built path is used for an...
How to reproduce: 1. Open the user’s attached “AddressablesTestProject” project 2. Reimport the “Assets → TestRecompileScript” in ... Read more
Warnings "The referenced script on this Behaviour (Game Object '<null>')...
How to reproduce: 1. Open the project “IN_24945” 2. Open the “SceneTest” Scene in Assets 3. Open the “Addressables Group” window 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key