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Fixed in 1.21.17



Found in [Package]


Issue ID




Addressables System Fails to load Sprite with Secondary Texture (Normal Map)

Package: Addressables


How to reproduce:
1. Open the attached project ““
2. Open the “SampleScene“ Scene
3. Open Addressables Group window by selecting Window -> Asset Management -> Addressables -> Groups
4. Click Build -> Clear Build Cache -> All
5. Click Build -> New Build -> Default Build Script
6. Check Play Mode Script -> Use Existing Build
7. Enter Play Mode and click the “GetSprite“ button

Expected result: A sprite with a grey texture is visible in the Scene
Actual result: A sprite is created but it’s texture is not set resulting in it being invisible

Reproducible with: 1.1.5, 1.21.2 (2020.3.43f1), 1.21.2 (2021.3.16f1, 2022.2.2f1, 2023.1.0a25)

Note: The issue is not reproducible when using the “User Asset Database“ option in the “Play Mode Script“ dropdown

  1. Resolution Note (fix version 1.21.17):

    Fixed starting in both Addressables 2.0.3 and version 1.21.17

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