Search Issue Tracker
Fixed
Fixed in 1.21.17
Votes
4
Found in [Package]
1.21.2
Issue ID
ADDR-3094
Regression
No
Addressables System Fails to load Sprite with Secondary Texture (Normal Map)
How to reproduce:
1. Open the attached project “IN-25939.zip“
2. Open the “SampleScene“ Scene
3. Open Addressables Group window by selecting Window -> Asset Management -> Addressables -> Groups
4. Click Build -> Clear Build Cache -> All
5. Click Build -> New Build -> Default Build Script
6. Check Play Mode Script -> Use Existing Build
7. Enter Play Mode and click the “GetSprite“ button
Expected result: A sprite with a grey texture is visible in the Scene
Actual result: A sprite is created but it’s texture is not set resulting in it being invisible
Reproducible with: 1.1.5, 1.21.2 (2020.3.43f1), 1.21.2 (2021.3.16f1, 2022.2.2f1, 2023.1.0a25)
Note: The issue is not reproducible when using the “User Asset Database“ option in the “Play Mode Script“ dropdown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 1.21.17):
Fixed starting in both Addressables 2.0.3 and version 1.21.17