Search Issue Tracker
Fixed
Fixed in 1.21.17
Votes
4
Found in [Package]
1.21.2
Issue ID
ADDR-3094
Regression
No
Addressables System Fails to load Sprite with Secondary Texture (Normal Map)
How to reproduce:
1. Open the attached project “IN-25939.zip“
2. Open the “SampleScene“ Scene
3. Open Addressables Group window by selecting Window -> Asset Management -> Addressables -> Groups
4. Click Build -> Clear Build Cache -> All
5. Click Build -> New Build -> Default Build Script
6. Check Play Mode Script -> Use Existing Build
7. Enter Play Mode and click the “GetSprite“ button
Expected result: A sprite with a grey texture is visible in the Scene
Actual result: A sprite is created but it’s texture is not set resulting in it being invisible
Reproducible with: 1.1.5, 1.21.2 (2020.3.43f1), 1.21.2 (2021.3.16f1, 2022.2.2f1, 2023.1.0a25)
Note: The issue is not reproducible when using the “User Asset Database“ option in the “Play Mode Script“ dropdown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Search] Query Builder - uneditable NaN in Transform vectors
- Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
- [Search] Query Builder - "Input String was not in a correct format" error when changing query options
- MacOS Xcode project build fails when a package has PrivacyManifest
- [IL2CPP] Crash when closing the Player while an exception is thrown during exception handling
Resolution Note (fix version 1.21.17):
Fixed starting in both Addressables 2.0.3 and version 1.21.17