Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.21.1
Issue ID
ADDR-3086
Regression
No
Scene is in Hierarchy but not visible in Game view when loaded with “Addressables.LoadSceneAsync”
Reproduction steps:
1. Open the attached “AddressablesLoadScene.zip“ project
2. Open “SampleScene” scene
3. Enter Play Mode
4. Observe Game window
Expected result: “AddressableScene” is visible in Game view and Hierarchy
Actual result: “AddressableScene” is visible in Hierarchy view but is not visible in Game view
Reproducible with: 1.18.19 (2020.3.42f1), 1.19.19 (2021.3.14f1, 2022.1.23f1), 1.21.1 (2022.2.0b16, 2023.1.0a20)
Reproduced on: macOS Monterey 12.6 (Intel)
Note: Also reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
There is no issue here. The LoadSceneAsync method is being called using LoadSceneMode.Additive, this means that the scene is loaded in addition to any other loaded scenes. If the user wants to only have the new scene to be active. Then LoadSceneMode.Single (or nothing passed) is needed