Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.21.1
Issue ID
ADDR-3086
Regression
No
Scene is in Hierarchy but not visible in Game view when loaded with “Addressables.LoadSceneAsync”
Reproduction steps:
1. Open the attached “AddressablesLoadScene.zip“ project
2. Open “SampleScene” scene
3. Enter Play Mode
4. Observe Game window
Expected result: “AddressableScene” is visible in Game view and Hierarchy
Actual result: “AddressableScene” is visible in Hierarchy view but is not visible in Game view
Reproducible with: 1.18.19 (2020.3.42f1), 1.19.19 (2021.3.14f1, 2022.1.23f1), 1.21.1 (2022.2.0b16, 2023.1.0a20)
Reproduced on: macOS Monterey 12.6 (Intel)
Note: Also reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Search] Query Builder - uneditable NaN in Transform vectors
- Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
- [Search] Query Builder - "Input String was not in a correct format" error when changing query options
- MacOS Xcode project build fails when a package has PrivacyManifest
- [IL2CPP] Crash when closing the Player while an exception is thrown during exception handling
Resolution Note:
There is no issue here. The LoadSceneAsync method is being called using LoadSceneMode.Additive, this means that the scene is loaded in addition to any other loaded scenes. If the user wants to only have the new scene to be active. Then LoadSceneMode.Single (or nothing passed) is needed