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Importing Visual Scripting Assets before opening visual scripting graphs...
When importing new visual scripting assets in a project where you never opened visual scripting, a bunch of errors start to log abou... Read more
Importing Visual Scripting Assets before opening visual scripting graphs...
When importing new visual scripting assets in a project where you never opened visual scripting, a bunch of errors start to log abou... Read more
Importing Visual Scripting Assets before opening visual scripting graphs...
Importing Visual Scripting Assets before opening visual scripting graphs throw errors.When importing new visual scripting assets in ... Read more
Building Asset Bundles takes longer when using URP
How to reproduce:1. Open the attached "Bundler_2021_URP.unity.zip" project2. Open the "SampleScene" Scene3. Select the "Bundler" Gam... Read more
Bug workflow test
please ignore Read more
Not all child GameObjects are in the selection hierarchy when using "Gi...
How to reproduce:1. Open project "DrawGizmo_InSelectionHierarchy.zip"2. In the Hierarchy window select "GrandParent" or "Parent" Gam... Read more
[iOS] [URP] Archiving a project with URP fails when Rebuild from Bitcode...
How to reproduce:1. Open the attached project ("xcodeTest.zip")2. Switch to iOS platform3. Build the iOS Xcode project and open it, ... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce:1. Open the user attached project2. Go to "File > Build Settings..."3. Click "Build And Run"4. Press 'Esc' Expec... Read more
KeyNotFoundException is thrown when spawning multiple NetworkObjects
Reproduction steps:1. Open the attached project "Case_1391002.zip"2. Build and Run the Scene "Root"3. In the Editor enter Play Mode ... Read more
[Vulkan] Resizing Game and Scene Views next to each other throw Vulkan V...
How to reproduce:1. Open Unity Editor2. Make sure you're using Vulkan3. Dock Scene and Game View side by side in the Editor4. Resize... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets