Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2022.1.X
Votes
0
Found in
2018.4
2018.4.33f1
2019.4
2020.3
2021.1
2021.2
Issue ID
1324966
Regression
No
Previously loaded Scene's Ambient light is applied to a GameObject when loading a Scene with LoadScene Additive
How to reproduce:
1. Open the user's attached "Ambient light bug 2018.4.zip" project
2. Open the "Dark" Scene
3. Enter Play Mode
4. Observe the "Sphere" GameObject in the Game view
Expected result: "Sphere" GameObject has proper Ambient light in the "Light" Scene
Actual result: "Sphere" GameObject keeps the "Dark" Scene's Ambient light
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.3f1, 2021.1.2f1, 2021.2.0a11
Notes:
- The issue is not reproducible with LoadSceneMode.Single
- The issue is not reproducible if they are no Light Probe Group GameObjects in the starting Scene ("Light" Scene needs to be opened at least once after deleting Light Probe Group to work around this issue)
- The issue is reproducible in both Editor and Standalone Player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment