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[Android][UIToolkit] VP8 WebM video with transparency rendering as trans...
Reproduction steps:1. Open the attached user's project "UIToolkit.zip"2. Build for Android3. Observe the video being translucent Exp... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[macOS] "Oculus Integration" plugins dialog prompt has missing informati...
Reproduction steps:1. Create a new project2. Open Window > Package Manager3. Import the "Oculus Integration" package from Asset S... Read more
[ProBuilder] Inner radius setting does not exist within the Shape Tool w...
Reproduction steps:1. Open the attached project "1407039.zip"2. In ProBuilder select a new shape3. Create a new Stair shape4. Increa... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps:1. Open the user's attached “DemoFailure.zip” project2. In the menu click Assets > Bundles > Build Player C... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps:1. Open project "Unity-DrawMeshInstancedIndirect-master"2. Open Scenes/SampleScene3. Build and Run Expected resul... Read more
[UI Toolkit] "OnPointerEnter" isn't called when hovering on an element w...
How to reproduce:1. Open project "Interface 2.0.zip"2. Enter Play Mode and move the slider3. Without releasing the pointer move the ... Read more
[NetCode] "ScenePlacedObjects contains the same GlobalObjectIdHash" erro...
Reproduction steps:1. Open attached project and scene "StartMenu"2. You might need to setup port-forwarding on your machine and chan... Read more
[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow).It can be easily made more r... Read more
Progress bar has duplicate information
When the Editor compiles a missing shader variant the progress bar shown has duplicate information: the title says "Compiling shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template