Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.4
2020.2.5f1
2020.3
2021.1
2021.2
Issue ID
1317542
Regression
No
Failed to load errors with various asset files when searching via ref in project search field
How to reproduce:
1. Open attached project "mcdroid.zip"
2. Paste "ref:Assets/Scripts/EndlessWaveGenerator.cs" into Project search field
3. Open Console window
Expected result: No error is thrown
Actual result: "Failed to load asset. File may be corrupted or was serialized with a newer version of Unity" is thrown
Reproducible with - 2019.4.25f1, 2020.3.5f1, 2021.1.5f1, 2021.2.0a15
Not reproducible with - 2018.4.33f1 (errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment