Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.2.6f1
2020.3
2021.1
2021.2
Issue ID
1317668
Regression
No
IL2CPP does not correctly distinguish between types with equal names from different assemblies
How to reproduce:
1. Open the project (link in the edit)
2. Build to UWP
3. Open built the solution in Visual Studio
4. Start Debugging on Release x64
5. Observe compiler errors
Expected result: Build is launched successfully
Actual result: Build launch fails with "C2440 'initializing': cannot convert from 'Vector3_t3CFF64FAF0923FE4B51D84DE2E2DC139F1B53152' to 'Vector3_tA1B8517EED04F753987922C4361B51A4F3AE8C65' Il2CppOutputProject E:\Files\TestIL2CPPNameConflict\TestIL2CPPNameConflict\New folder\Il2CppOutputProject\Source\il2cppOutput\Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.cpp 15055" error
Reproducible with: 2019.4.25f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment