Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.2.6f1
2020.3
2021.1
2021.2
Issue ID
1317668
Regression
No
IL2CPP does not correctly distinguish between types with equal names from different assemblies
How to reproduce:
1. Open the project (link in the edit)
2. Build to UWP
3. Open built the solution in Visual Studio
4. Start Debugging on Release x64
5. Observe compiler errors
Expected result: Build is launched successfully
Actual result: Build launch fails with "C2440 'initializing': cannot convert from 'Vector3_t3CFF64FAF0923FE4B51D84DE2E2DC139F1B53152' to 'Vector3_tA1B8517EED04F753987922C4361B51A4F3AE8C65' Il2CppOutputProject E:\Files\TestIL2CPPNameConflict\TestIL2CPPNameConflict\New folder\Il2CppOutputProject\Source\il2cppOutput\Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.cpp 15055" error
Reproducible with: 2019.4.25f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
Add comment