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Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more
[Ambient Color] Ambient Color resets to gray
While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attached ... Read more
[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps:1. Create new project2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); }3. Run on ... Read more
Reimporting multiple selected fbx parts merges project window previews
Steps to reproduce:1. Download and open the attached project2. Find a model and select it's individual parts3. Right click -> Rei... Read more
Lighting is darker in build when using Vulkan Graphics API
To reproduce: 1. Open the project, attached by tester (vulkanLightingIssue.zip)2. Build the project for PC standalone3. Launch the b... Read more
Edit handles for collider used by composite collider are offset dependin...
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Select "Platform 1" in hierarchy and notice that it has collide... Read more
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Run scene4. Player will fall until it collides with platform5. ... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
Scene objects are totally dark when Realtime Global Illumination is disa...
Reproduction steps:1. Open project attached(UnlitTest.zip).2. Open scene "scene".3. Open Lighting windows and press Generate lightin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open