Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.1p2
Issue ID
916478
Regression
Yes
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce:
1. Open attached project
2. Open scene "2D-RAT"
3. Run scene
4. Player will fall until it collides with platform
5. Notice that once collision happens "I'm in air" is still getting printed. This means that LineCast between player position and point bellow his feet couldn't detect ground in between
Additional steps:
6. Press "D" and space couple of times to jump on platform on the right
7. Notice that this time player gets grounded
Reproduced with: 5.6.0p2, 5.6.1p2, 2017.1.0b6, 2017.2.0a1
Not reproducible: 5.6.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment