Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.1p2
Issue ID
916478
Regression
Yes
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce:
1. Open attached project
2. Open scene "2D-RAT"
3. Run scene
4. Player will fall until it collides with platform
5. Notice that once collision happens "I'm in air" is still getting printed. This means that LineCast between player position and point bellow his feet couldn't detect ground in between
Additional steps:
6. Press "D" and space couple of times to jump on platform on the right
7. Notice that this time player gets grounded
Reproduced with: 5.6.0p2, 5.6.1p2, 2017.1.0b6, 2017.2.0a1
Not reproducible: 5.6.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment