Search Issue Tracker
Won't Fix
Won't Fix in 2017.1.X
Votes
2
Found in
5.5.3p1
Issue ID
914305
Regression
No
[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps:
1. Create new project
2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); }
3. Run on mac editor
4. Look at console
5. Change machine time
6. Notice that tick changes together with time
7. Try again with Windows machine
8. Notice that tick doesn't change when time is changed
Expected behaviour: When device/machine/software/os time is changed - tickcount should not change.
Actual result: On iOS devices or Mac machines tickcount changes when time is changed.
Reproduced on versions: Unity 5.3.7f1, 5.3.8f2, 5.4.5p2, 5.5.3p4, 5.6.1p1, 2017.1.0b7, 2017.2.0a1
Reproduced on iMac and iPad Mini 2 iOS 10.3.1
Did not reproduce on Windows machine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment