Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b7
Issue ID
916435
Regression
Yes
[Ambient Color] Ambient Color resets to gray
While automode is enabled, ambient color will seemingly at random reset back to it's default gray color
Repro:
1. Open the attached project '2017.1.0b7 test'
2. Open scene 'ambient_bug'
3. With the lighting window open and auto enabled, rotate the cube a couple of times - sometimes also triggers by opening the ambient color picker and hovering cursor over the lighitng window.
3. Observe ambient color resets to gray after a short while
Other things trigger this also, such as switching backend from enlighten to pvr and vice versa
Introduced around 2017.1.0b4-5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment