Search Issue Tracker

Fixed in 2017.1

Votes

0

Found in

5.6.1p2

Issue ID

916455

Regression

No

Edit handles for collider used by composite collider are offset depending on its world position

Physics2D

-

Steps to reproduce:

1. Open attached project
2. Open scene "2D-RAT"
3. Select "Platform 1" in hierarchy and notice that it has collider covering the sprite
4. Expand "Platform 1" in hierarchy and select "Platform"
5. Enable collider edit mode
6. Notice that collider is offset opposite to world origin (0, 0)
7. While in collider edit mode, untick "Used By Composite" and notice that handles return to correct position

Reproduced with: 5.6.0f3, 5.6.1p2, 2017.1.0a6, 2017.2.0a1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.