Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.1p2
Issue ID
916455
Regression
No
Edit handles for collider used by composite collider are offset depending on its world position
Steps to reproduce:
1. Open attached project
2. Open scene "2D-RAT"
3. Select "Platform 1" in hierarchy and notice that it has collider covering the sprite
4. Expand "Platform 1" in hierarchy and select "Platform"
5. Enable collider edit mode
6. Notice that collider is offset opposite to world origin (0, 0)
7. While in collider edit mode, untick "Used By Composite" and notice that handles return to correct position
Reproduced with: 5.6.0f3, 5.6.1p2, 2017.1.0a6, 2017.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment