Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.1p2
Issue ID
916455
Regression
No
Edit handles for collider used by composite collider are offset depending on its world position
Steps to reproduce:
1. Open attached project
2. Open scene "2D-RAT"
3. Select "Platform 1" in hierarchy and notice that it has collider covering the sprite
4. Expand "Platform 1" in hierarchy and select "Platform"
5. Enable collider edit mode
6. Notice that collider is offset opposite to world origin (0, 0)
7. While in collider edit mode, untick "Used By Composite" and notice that handles return to correct position
Reproduced with: 5.6.0f3, 5.6.1p2, 2017.1.0a6, 2017.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment