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Fixed in Unity 2017.1

Votes

0

Found in

5.6.1p2

Issue ID

916455

Regression

No

Edit handles for collider used by composite collider are offset depending on its world position

Physics2D

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Priority: 7Not yet prioritized for a release

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Severity: 3Workaround is possible

Steps to reproduce:

1. Open attached project
2. Open scene "2D-RAT"
3. Select "Platform 1" in hierarchy and notice that it has collider covering the sprite
4. Expand "Platform 1" in hierarchy and select "Platform"
5. Enable collider edit mode
6. Notice that collider is offset opposite to world origin (0, 0)
7. While in collider edit mode, untick "Used By Composite" and notice that handles return to correct position

Reproduced with: 5.6.0f3, 5.6.1p2, 2017.1.0a6, 2017.2.0a1

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