Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.1p2
Issue ID
916455
Regression
No
Edit handles for collider used by composite collider are offset depending on its world position
Steps to reproduce:
1. Open attached project
2. Open scene "2D-RAT"
3. Select "Platform 1" in hierarchy and notice that it has collider covering the sprite
4. Expand "Platform 1" in hierarchy and select "Platform"
5. Enable collider edit mode
6. Notice that collider is offset opposite to world origin (0, 0)
7. While in collider edit mode, untick "Used By Composite" and notice that handles return to correct position
Reproduced with: 5.6.0f3, 5.6.1p2, 2017.1.0a6, 2017.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
Add comment