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UI Meshes and Event System Objects not removed between instances of Player
1. Open attached project "ProfilerInstances 2.zip" and scene "SampleScene" 2. Open Memory Profiler by going Window>Analysis>Profiler... Read more
SpriteMask data is ignored in Sprite when drawing with CommandBuffer.Dra...
How to reproduce: 1. Open the user's attached "DrawMask.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Observe t... Read more
Reorderable ListView binds negative index when dragging an element off t...
How to reproduce: 1. Open the user's attached project 2. Open Window > Example Window 3. Select the last element in the ListView 4. ... Read more
[Audio] inconsistent result for asset warning appears on adding creating...
Importer(NativeFormatImporter) generated inconsistent result for asset warning appears when creating new groups/snapshots in Audio M... Read more
Scene header context menu has extra menu items
Steps: 1. Create a new project 2. Right-click in Scene header ==> There are extra menu items at the bottom of context menu Read more
[Addressables] LoadAssetAsync loads a Texture2D when UnityEngine.Object ...
Reproduction steps: 1. Open attached project "Case_1298990" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Console ... Read more
[HDRP] GBuffer normal debug modes not working correctly with Virtual Tex...
Versions tested: 10.4, 12.0 (Master) Steps to reproduce: 1) Clone Graphics repo 2) Open TestProjects\HDRP_RuntimeTests project 3) ... Read more
Cloth is broken when parent GameObject scale is lower than 1 and Surface...
How to reproduce: 1. Open the attached "cloth-surface" project 2. Open the "SampleScene" scene 3. Enter Play Mode Expected result:... Read more
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce: 1. Open the attached project 2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window 3. Right-click a... Read more
[iOS] IL2CPP build fails due to KeyNotFoundException in a networking dll
Steps to reproduce: 1. Open the attached project ("1319469.zip") 2. Go to Player Settings (Edit -> Project Settings... -> Player) 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects