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26
votes
Fixed

[Renderer] Particle normals direction is incorrect

Shuriken

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Sep 30, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/particleNormalTestScene"3. Run it4. Notice that white dot appears... Read more

31
votes
Fixed

Can’t move a folder when using Perforce integration

Version Control

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Jul 24, 2015

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Version/s: 5.2.0b3

When using Perforce version control integration, it fails to submit a changeset that moves a folder into another folder. Read more

22
votes
Fixed

Memory leak when shadows are turned on (5.2 regression)

Shadows/Lights

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Oct 16, 2015

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Version/s: 5.2.1p3

To reproduce:1. Open the project in "repro.zip"2. Open the scene "testscene"3. Build it to windows4. Open task manager5. bring the b... Read more

24
votes
Fixed

[iOS] Build&Run doesn't work with Xcode 7 and 7.1

iOS

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Sep 17, 2015

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Version/s: 5.2.0p1

With5.2.0p1 (cd0778e591b3)5.3.0a4 (5bdabab09322)you’ll get: “Unity xcode plugin has not current Xcode in its compatibility list.” Wi... Read more

21
votes
Fixed

[UNET] SyncListStruct class file with certain names is not synced with c...

Networking

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Oct 18, 2015

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Version/s: 5.2.1p4

Steps to reproduce:1) Download attached "Repro.zip"2) Open the scene and build the project3) Host from build, Client from editor4) S... Read more

23
votes
Not Reproducible

Large memory allocations on canvas when running on Android devices

Android

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Sep 01, 2015

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Version/s: 5.2.0f2

Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more

18
votes
Fixed

[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...

Android

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Nov 30, 2015

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Version/s: 5.2.3p1

All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more

18
votes
Duplicate

HandleTransform no gameObject Log Error Message after destroying a netwo...

Networking

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Oct 12, 2015

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Version/s: 5.2.1f1

Steps to reproduce:1) open the attached project2) build and run3) editor as host, client as build4) on client drag select capsules a... Read more

17
votes
Duplicate

[Build][D3D9] Canvas stops rendering in D3D9 windows standalone

UI

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Sep 18, 2015

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Version/s: 5.2.0p1

Repro steps: 1) Open the project and Scene scene2) Build and run(Windows Standalone) in a windowed mode and also make sure it is in ... Read more

29
votes
Fixed

Scroll View doesn't mask the input field selection and the caret

uGUI

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Nov 09, 2015

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Version/s: 5.2.2f1

Reproduction steps:1. Open attached project2. Open and play the "input" scene3. In the input field type in 8 lines of text (can be m... Read more

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