Search Issue Tracker
Duplicate
Votes
17
Found in
5.2.0p1
Issue ID
728756
Regression
Yes
[Build][D3D9] Canvas stops rendering in D3D9 windows standalone
Repro steps:
1) Open the project and Scene scene
2) Build and run(Windows Standalone) in a windowed mode and also make sure it is in D3D9 mode
3) In the build notice the button Start is visible but if you press Alt+Enter - it will dissapear
-
Aras
Oct 01, 2015 08:32
Duplicate of another issue, should be fixed in 5.2.1p3
-
chrismarch
Sep 23, 2015 18:18
Also, we're seeing this on the second and later runs of our standalone players, immediately when they start. Repro is to just make a standalone build, start windowed, close it, open it again, no UI.
http://forum.unity3d.com/threads/5-2-1f1-ui-disappears-if-d3d9-standalone-window-is-resized-or-after-first-run.356865/ -
chrismarch
Sep 23, 2015 18:04
show stopper for us, with no known workaround
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
This is a duplicate of issue #722618