Search Issue Tracker
Fixed in 5.3.1
Votes
26
Found in
5.2.0f3
Issue ID
732483
Regression
Yes
[Renderer] Particle normals direction is incorrect
Steps to reproduce:
1. Open attached project
2. Open scene "/Scenes/particleNormalTestScene"
3. Run it
4. Notice that white dot appears at the center of each particle
Note: Attaching shader to, for example, plane, yields correct result
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment