Search Issue Tracker
Fixed in 5.3.1
Votes
26
Found in
5.2.0f3
Issue ID
732483
Regression
Yes
[Renderer] Particle normals direction is incorrect
Steps to reproduce:
1. Open attached project
2. Open scene "/Scenes/particleNormalTestScene"
3. Run it
4. Notice that white dot appears at the center of each particle
Note: Attaching shader to, for example, plane, yields correct result
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Add comment