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Sprites Clip through Transparent Objects when at a certain Distance or A...
How to reproduce: 1. Open the attached project named Case_1166786 2. Open the "test" Scene 2. Move the camera around and observe a s... Read more
2D Point Light won't show up in Game view or in Player, but it works in ...
There seems to be that only at certain distances from the origin, the camera will render the 2D lights, but only in Game view or the... Read more
Adding tiles in the tile palette makes the tiles invisible
I have been trying to make a tilemap while using the new LWRP 2D renderer. I first installed the LWRP 6.7.1, package, then upgraded... Read more
[LWRP] Baked area lights have default type set to "Realtime" causing are...
Steps to reproduce: 1. Create a new lwrp project 1. Create an area light 2. Position it near static geometry 3. Bake lighting 4. Not... Read more
[LWRP] Particles/Unlit shader is missing pragma shader_feature _DISTORTI...
How to reproduce: 1. Open the attached "case_1155521-ParticleUnlitDistortion" project 2. Open scene "SampleScene" 3. Inspect the 3 q... Read more
[LWRP] Texture gets unassigned on updating Lightweight RP package
The texture gets unassigned on updating Lightweight RP package. Steps to reproduce: 1. Create a new project with Lightweight RP tem... Read more
[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light...
Steps to reproduce: 1. Open the attached project "case_1146667" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. N... Read more
[LWRP] Switching Color space from Gamma to Linear gives very bright lights
Steps to reproduce: 1) Open Unity Hub and create a new LWRP template project 2) Update LWRP package to 5.7.2 in the Package Manager... Read more
There is no "Soft Particles" checkbox in Quality settings when project i...
How to reproduce: 1. Create new LWRP project 2. Open Project Settings 3. Select Quality settings Expected result: "Soft Particles" ... Read more
[LWRP] Pixelated shadows on Android devices with OpenGLES2
To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to OpenGLES2; 3. Build and run "SampleScene" on Android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag
- SerializeReference interface does not show CustomPropertyDrawer when it's inherited from another interface