Search Issue Tracker
Fixed in 6.5.8
Votes
0
Found in [Package]
5.13.0
Issue ID
1155521
Regression
No
[LWRP] Particles/Unlit shader is missing pragma shader_feature _DISTORTION_ON
How to reproduce:
1. Open the attached "case_1155521-ParticleUnlitDistortion" project
2. Open scene "SampleScene"
3. Inspect the 3 quads and their materials and notice that they all have Distortion on
Expected results: All 3 quads have the distortion effect
Actual results: The quad using "Particles/Unlit" shader does not have the
Reproducible with:
LWRP 5.13.0 (using 2019.1.4f1, 2019.2.0b4)
LWRP 6.7.1 (using 2019.2.0b4, 2019.3.0a4)
Notes:
1. Adding "#pragma shader_feature _DISTORTION_ON" to the shader fixes the issue
2. Couldn't test in the 2018.4 stream due to LWRP 4.10.0 not having the distortion settings on particle shaders
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment