Search Issue Tracker
By Design
Votes
0
Found in [Package]
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1166786
Regression
No
Sprites Clip through Transparent Objects when at a certain Distance or Angle to the Camera
How to reproduce:
1. Open the attached project named Case_1166786
2. Open the "test" Scene
2. Move the camera around and observe a sprite on a blue plane
Expected result: Sprite is partially covered by the transparent plane no matter the camera angle or distance
Actual result: Sprite clips through the plane depending on the angle and distance to the plane
Reproducible with: 2018.4.3f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Could not test with: 2017.4.29f1(No PackageManager)
Reproducible with package versions: 3.3.0, 4.1.0, 5.16.1, 6.5.3, 6.7.1
Notes:
1. The issue happens when using ShaderGraph and standard shader transparent materials depending on the version used.
2. The issue with standard shaders is reproducible using 2018.4.3f1 and LWRP 4.1.0 but is not reproducible when using 2019.3.0a8 and LWRP 6.5.3(Behavior shown in Track_1166786_V1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
The functionality is by design. If both renderers are sprite-renderers, SortingOrder/Layer can be used. But in this case its mixing Sprites and Meshes in perspective mode in which sorting is simply by distance of the object from camera and hence the issue.