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Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching b...
How to reproduce: 1. Open the attached project ('PFR_HDRP.zip') 2. Open the 'KT_A01' Scene 3. Open the 'KT_A02' Scene 4. Repeat from... Read more
[HDRP] Model becomes white in Model Preview in Inspector
How to reproduce: 1. Create a new HDRP project 2. Download and import the attached Asset '002_Rika_mixamo.fbx' to the project 3. Ope... Read more
Render Texture transparency to Light Reflections until Material is selected
Reproduction steps: 1. Open attached Project "RenderIssue" 2. Open "Assets/Scenes/SampleScene" scene 3. Move the Scene View around t... Read more
[A2] Some Translucent+AlphaClipping shaderGraphs are not SRP-Batcher com...
How to reproduce: 1. Open the project with the given build 2. Open the SampleScene 3. Notice there are 3 globes in the scene (See at... Read more
Prefabs' icons are blank after creating a new High Definition RP project
How to reproduce it: 1. Create a new High Definition RP project 2. In the Project Window select the 'Assets' folder 3. In the Projec... Read more
[XR SDK] [TextMeshPro] [HDRP] Text is blurry in Play mode when Single Pa...
Reproduction steps: 1. Open the attached project ("1289080-Repro.zip") 2. Open "TMPFontTest" scene 3. Make sure XR SDK is enabled an... Read more
[Light Explorer] Shadows Resolution Level field is missing "Ultra" setting
Repro: Create a new project using the HDRP template in version 2020.2.0b9 Open the Scene "SampleScene.unity" Navigate to the Light ... Read more
[HDRP] Black lightmap when generating GI from HDRI sky with the "Baked L...
How to reproduce: 1. Open the user's attached "Lightmapping1.zip" project 2. Open the "Lighting" Scene 3. Make sure Scene view Draw ... Read more
[HDRP] Reflection Probe face does not reflect ambient lighting when baked
How to reproduce: 1. Open user's attached project from "SkatePrototypeV2.zip" 2. Select "ReflProbe" in the Hierarchy 3. Rotate it in... Read more
[HDRP] QOL improvement for Display Stats debug mode
As discussed with Anis, its sometimes hard to see if frame times are improved or not because the number changes very rapidly in cert... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
- Ligtmaps disappear when entering the Play Mode