Search Issue Tracker
By Design
Votes
1
Found in [Package]
2021.2.0a9
2021.2.15f1
2021.3
2022.1
2022.2
Issue ID
1417668
Regression
Yes
Transparent materials use global sky ambient probe instead of SSGI fallback when using Screen Space Global Illumination
How to reproduce:
1. Open the attached project "SSGIFallbackIssue.zip"
2. Open "ReproScene" Scene
3. Enter the Play mode
Expected result: "CubeTransparent" GameObject uses the Reflection Probe fallback
Actual result: "CubeTransparent" GameObject uses the global ambient probe
Reproducible with: 2021.2.0a9, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Not reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Resolution Note:
As any screen space effect, SSGI cannot work on transparent objects as they do not write into the depth buffer.