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Non-float32 Mesh is automatically converted to foat32 when generating it...
Steps to reproduce: 1. Open user's attached project "NonFloat32AttributeSkinningIssue-2020.1.zip" 2. Enter Play mode 3. In the Hier... Read more
[2D Renderer/URP] Black screen is thrown when building a project for Web...
How to reproduce: 1. Open the user's attached "Client.zip" 2. Open the "Session" Scene 3. Check the "Use Depth/Stencil Buffer" prope... Read more
[UI] Animator State Machine information disappears from Inspector when h...
Steps to reproduce: 1. Open the attached project "Case_1307535" 2. In the Project Window select "Cube" 3. Double click to open it in... Read more
Copying baselib.dll.lib fails when Scripting Backend is IL2CPP and Creat...
Reproduction steps: 1. Open the user's attached project (or create an empty project) 2. Select Window/Project Settings/Player and se... Read more
Error after adding event then changing option of a clip
The following error is generated in the console after specific repro steps of adding an event, then changing an option of a clip… T... Read more
IPointerUpHandler is called on the same frame as IPointerDownHandler aft...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Click on the Hierarch... Read more
[Android] Gradle build fails when the Bundle Version Code value is lower...
How to reproduce: 1. Create a new project 2. Make sure the Android platform is selected in the Build Settings 3. Navigate to the Pro... Read more
[Visual Scripting] The container box expands partially when shifting to ...
The container box expands partially when there is only one character in the next line while writing the Summary for Trigger Input. A... Read more
[CPU] Baked Lightmap shows artifacts when Game Object intersects with Te...
Steps to reproduce: 1. Open the attached "case_1300585.zip" project and Game scene 2. Select Window/Rendering/Lighting 3. Set Progre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'