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Undo is slow when undoing changes to a prefab with complex hierarchy whe...
To reproduce: 1. Open the project, attached by tester2. Open scene if not open3. Add 400 GameObject prefabs to the hierarchy4. Selec... Read more
[Animator] OnStateMove is called twice for a state at the end of transit...
To reproduce:1) Open attached project and scene2) Open Animator window for following the states3) Pause and Play the scene, then sta... Read more
[iOS][Cardboard] Xcode throws linker error when VR SDK is set to Cardboard
Steps to reproduce:1. Create a New project2. Switch Target platform to iOS3. Player Settings > Mobile Tab > Other Settings>... Read more
Editor crashes after OutOfMemoryException while adding lots of GameObjec...
Reproduction steps:1. Open the project2. Open the only scene3. Select ListTest GameObject4. Press play Expectation: play mode starts... Read more
[Android] Changing VRSettings.renderScale during runtime results in OPEN...
To reproduce: 1. Download and open "VR Construction Yard_5.6.zip" project.2. Go to Build Settings and add "Main_compact_2_fixed" sce... Read more
"Unity Collab Toolbar" needs be renamed to "Collab Toolbar
"Unity Collab Toolbar" needs be renamed to "Collab Toolbar"Existing naming is inconsistent with all the rest of the window's names i... Read more
Network socket is not opened when creating a server via script
To reproduce:1. Download and open users attached project Network test2. Open scene "server"3. Build and run this scene4. While runni... Read more
[EditorTest] Running a single edit mode test is really slow
To reproduce: 1. Open attached project.2. Open Test Runner.3. Select an Edit Mode test : CrossSceneReferenceTests -> CrossSceneRe... Read more
Potential crash when exception is raised in mono_domain_unload
The only way so far to repro is to intentionally raise an exception in UnloadDomain (or within mono_domain_unload) as the user did w... Read more
"Select Shader" on Material does not show yellow framed animation (behav...
Steps:1. Open repo or new project with shader files and material2. Select Material3. Click the texture on Material -> observe3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject