Search Issue Tracker
Won't Fix
Votes
2
Found in
5.6.0f3
Issue ID
900566
Regression
Yes
Undo is slow when undoing changes to a prefab with complex hierarchy when there are lots of instances of the prefab in the scene
To reproduce:
1. Open the project, attached by tester
2. Open scene if not open
3. Add 400 GameObject prefabs to the hierarchy
4. Select the first prefab in the hierarchy
5. Unfold prefab
6. Unfold GameObjects "1", "2", "3" and "4"
7. Select "4" GameObject
8. Move it in the scene
9. Undo the changes
Expected: undo should not be slow when undoing changes to a complex prefab while there are lots of instances of the prefab in the scene
Actual: undo is slow when undoing changes to a complex prefab while there are a lot of instances of the prefab in the scene
Reproduced in 5.6.0f1, 5.6.0f2, 5.6.0f3, 5.6.0p1, 2017.1.0b1
Did not reproduce in 5.5.2p4, 5.5.3f1
Regression introduced in 5.6.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment