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Duplicate

Votes

0

Found in

5.6.0f3

Issue ID

899741

Regression

No

[Android] Changing VRSettings.renderScale during runtime results in OPENGL NATIVE PLUG-IN ERROR with Mali GPU

VR

-

To reproduce:

1. Download and open "VR Construction Yard_5.6.zip" project.
2. Go to Build Settings and add "Main_compact_2_fixed" scenes in build.
3. Build and run project on device with Mali GPU.

Expected result: Both Virtual reality eyes display view correctly. No errors are thrown in the console.
Actual result: One Virtual reality eye goes black and logcat throws OPENGL NATIVE PLUG-IN ERROR error.

Reproduced with 5.6.0f3, 2017.1.0b1.

DUT:
Reproduced with :

Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXU5DQA7:user/release-keys

Samsung SM G930F (Galaxy S7), OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1DQB3:user/release-keys

Not reproduced with :

Sony D6603 (Xperia Z3), OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:Sony/D6603/D6603:5.1.1/23.4.A.1.264/2418263178:user/release-keys

Notes: Could not test on earlier versions because Cardboard was added in 5.6. Reproduces only on Mali GPUs. In Scripts folder there is VRcontroller.cs script where render scale is controlled. If both lines with VRSettings.renderScale are commented or deleted project works without any issues.

  1. This is a duplicate of issue #896321

    [Android] Render scale changes make the screen blink

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