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Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
899741
Regression
No
[Android] Changing VRSettings.renderScale during runtime results in OPENGL NATIVE PLUG-IN ERROR with Mali GPU
To reproduce:
1. Download and open "VR Construction Yard_5.6.zip" project.
2. Go to Build Settings and add "Main_compact_2_fixed" scenes in build.
3. Build and run project on device with Mali GPU.
Expected result: Both Virtual reality eyes display view correctly. No errors are thrown in the console.
Actual result: One Virtual reality eye goes black and logcat throws OPENGL NATIVE PLUG-IN ERROR error.
Reproduced with 5.6.0f3, 2017.1.0b1.
DUT:
Reproduced with :
Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXU5DQA7:user/release-keys
Samsung SM G930F (Galaxy S7), OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1DQB3:user/release-keys
Not reproduced with :
Sony D6603 (Xperia Z3), OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:Sony/D6603/D6603:5.1.1/23.4.A.1.264/2418263178:user/release-keys
Notes: Could not test on earlier versions because Cardboard was added in 5.6. Reproduces only on Mali GPUs. In Scripts folder there is VRcontroller.cs script where render scale is controlled. If both lines with VRSettings.renderScale are commented or deleted project works without any issues.
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This is a duplicate of issue #896321