Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
900875
Regression
Yes
[Animator] OnStateMove is called twice for a state at the end of transition to self
To reproduce:
1) Open attached project and scene
2) Open Animator window for following the states
3) Pause and Play the scene, then start stepping over frames
4) At fixedTime 0.7 the transition is interrupted by the transition from state Run to jump_single.
5) At fixedTime 0.88 transition to state jump_single ends and OnStateMove is called for this frame.
Expected: OnStateMove is called once
Actual: It is called twice
Reproduced in 5.6.0a4, 5.6.0b1, 5.6.0f3, 2017.1.0b1
Not reproduced in 5.6.0a1, 5.5.3p1, 5.5.0f3
In 5.6.0a3, all console output disappeared
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment