Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
900875
Regression
Yes
[Animator] OnStateMove is called twice for a state at the end of transition to self
To reproduce:
1) Open attached project and scene
2) Open Animator window for following the states
3) Pause and Play the scene, then start stepping over frames
4) At fixedTime 0.7 the transition is interrupted by the transition from state Run to jump_single.
5) At fixedTime 0.88 transition to state jump_single ends and OnStateMove is called for this frame.
Expected: OnStateMove is called once
Actual: It is called twice
Reproduced in 5.6.0a4, 5.6.0b1, 5.6.0f3, 2017.1.0b1
Not reproduced in 5.6.0a1, 5.5.3p1, 5.5.0f3
In 5.6.0a3, all console output disappeared
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment