Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
900875
Regression
Yes
[Animator] OnStateMove is called twice for a state at the end of transition to self
To reproduce:
1) Open attached project and scene
2) Open Animator window for following the states
3) Pause and Play the scene, then start stepping over frames
4) At fixedTime 0.7 the transition is interrupted by the transition from state Run to jump_single.
5) At fixedTime 0.88 transition to state jump_single ends and OnStateMove is called for this frame.
Expected: OnStateMove is called once
Actual: It is called twice
Reproduced in 5.6.0a4, 5.6.0b1, 5.6.0f3, 2017.1.0b1
Not reproduced in 5.6.0a1, 5.5.3p1, 5.5.0f3
In 5.6.0a3, all console output disappeared
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GPU Time Threshold" in VFX Graph Heatmap Parameters can be set to a negative value
- List of supported Platforms for 3D Templates in Unity Hub is outdated
- Mesh filter animation tint is not added if keyframe recording is not enabled
- Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
- Setting the the "PreWarm Delta Time" to the smallest value always sets the "PreWarm Step Count" to the different random values
Add comment