Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
900875
Regression
Yes
[Animator] OnStateMove is called twice for a state at the end of transition to self
To reproduce:
1) Open attached project and scene
2) Open Animator window for following the states
3) Pause and Play the scene, then start stepping over frames
4) At fixedTime 0.7 the transition is interrupted by the transition from state Run to jump_single.
5) At fixedTime 0.88 transition to state jump_single ends and OnStateMove is called for this frame.
Expected: OnStateMove is called once
Actual: It is called twice
Reproduced in 5.6.0a4, 5.6.0b1, 5.6.0f3, 2017.1.0b1
Not reproduced in 5.6.0a1, 5.5.3p1, 5.5.0f3
In 5.6.0a3, all console output disappeared
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment