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Certain errors do not open in Code Editors when double clicking error
Reproduction steps:1. Open the attached project "NullErrorTest"2. Open Assets\Scenes\SampleScene3. Press Play4. Double click the Nul... Read more
[Particle System][Vulkan][URP] Particles start freezing when Graphics Jo...
Reproduction steps:1.Open the attached user's project "Particle System Graphics Jobs Bug.zip"2.In the Project window under the "Asse... Read more
[WebGL] Incorrect loading progress is shown in the Player when Build fil...
How to reproduce:1. Open the attached project2. In the Publishing Settings, set the Compression Format to "Brotli" (Edit->Project... Read more
[WebGL] Build files aren't being compressed
Reproduction steps:1. Create a new Unity project2. Navigate to File > Build Settings > Player Settings3. Under Publishing Sett... Read more
[Android][Vulkan] Unity returns lower or higher values of computing buff...
Reproduction steps:1. Open the attached project "Case_1299759"2. Build it for Android3. Hold the phone landscape orientation4. Press... Read more
[Vulkan] Build crashes with vk_icdNegotiateLoaderICDInterfaceVersion aft...
How to reproduce:1. Open the attached project named "vulkancrash.zip"2. Make sure the Editor is using Vulkan API3. Build and Play4. ... Read more
Crash on fbxsdk::FbxSubDiv::Construct when opening a project with a brok...
Reproduction steps:1. Open the attached project "1306037"2. From the Project window, right-click on the OBJ file and press Reimport-... Read more
Reflective Shaders flicker when using Custom SRP Loop
Reproduction steps:1. Open attached Project2. Open "Assets\Scenes\ReflectionsTest" Scene3. Press Play Expected Result: The colored p... Read more
[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...
Reproduction steps:1. Open attached project "Resolution.zip"2. Build and Run3. Observe build Expected result: No errorActual result:... Read more
Error appears when StopAssetEditing is called inside a DidReloadScripts ...
RefreshInternvalV2 error appears when AssetDatabase.StopAssetEditing is called inside a DidReloadScripts method and Standalone Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved