Search Issue Tracker
[Scene] VFX Selection outline issues when Output Mesh is used in the effect
Repro steps:1. Import the attached package and open the Repro Scene.2. In the scene view, make sure that Selection Outline is on (un... Read more
[UIR] Vertical Scrollbar flickers in the Inspector on resizing the window
Vertical Scrollbar flickers in the Inspector on resizing the window. This occurs with all Graphics APIs. Steps to repro:1. Open the ... Read more
No warning is shown when trying to Export Package from the Packages folder
Reproduction steps:1. Open user's attached project "PrefabBugs"2. In the project window, select Packages/pfc Test/Runtime/Cube3. Rig... Read more
[VSCode] OmniSharp project reference warnings are thrown in VSCode conso...
How to reproduce:1. Create a new Unity project2. Make sure that your External Code Editor is set to VSCode and VSCode package versio... Read more
IndexOutOfRangeException is thrown when opening a project with Visual St...
How to reproduce:1. Create and open a project2. In 'Preferences' > 'External Tools' set Visual Studio Code as your preferred Exte... Read more
[OSX]Non-existent scripts are attempted to be opened when double-clickin...
How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Remove any installed package4. In the Menu bar se... Read more
Minimized Visual Studio window is maximized after creating a new script ...
How to reproduce:1. Create a new project2. In Preferences set External Script Editor to Visual Studio3. Create a new script in Proje... Read more
Moving the Hierarchy tab will cause a NullReferenceException to be throw...
How to reproduce:1. Create a new project in 2020.1.0a232. Move the Hierarchy window by dragging the name of the tab3. Dock the Hiera... Read more
Editor hangs when entering the Play Mode and the Advertisement Package i...
How to reproduce:1. Open the attached project2. Enter the Play Mode / change the current Scene to "SampleScene" / exit from the Unit... Read more
[ECS] TargetException: Non-static field requires a target is thrown when...
How to reproduce:1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene"2. Enter Play mode3. Open "Entity Debugger" w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components