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[Android] Crash on SkinnedMeshRendererManager CalculateSkinningMatrices
If you have any information about this issue, please let us know. Even project settings or a profiler trace from platforms where the... Read more
Subscene is not lit when using Entities Graphics with HDRP or URP
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/main.unity” Scene3. In Hierarchy, select “ecs... Read more
Value of the "Size" field in the "Preload Shaders" property is reverted ...
How to reproduce:1. Create and open a new project2. Open the Project Settings window (Edit > Project Settings…)3. Select the Grap... Read more
Sprite Importer Checkbox Label Truncated in UI (2D Template)
Steps to reproduce: Create a new project with a 2D Template Open the Sprite Importer ( Window > Text > Sprite Importer) In the... Read more
Unity Collections package is using Performance Testing API as a dependency
How to reproduce:1. Create a new Project2. Open the Package Manager3. Select the “Collections” Package4. Open the “Dependencies” Tab... Read more
Light theme icon is missing for Volume Component in the Inspector window
Steps to reproduce:1. Create new Unity project using URP Template2. Make sure the Editor is set to light theme3. Select “Global Volu... Read more
Search window still shows found results number when the text is already ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Search window (Window > Search > New w... Read more
Docked Navigation Updater UI Has Large Unused Area on Right Side
Steps to reproduce: Create a new Unity Project Install AI Navigation package from the Package Manager Open the Navigation Updater wi... Read more
Volume Profile effects are still showing and active in Game View when th...
Steps to reproduce: Create a new Unity project using the Universal 3D template Click on the Game View so it's always showing Select ... Read more
Shader Graph Tab Lacks Right Margin for Long Titles
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> Blank Shader ... Read more
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