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Build doesn't fail instantly when building with a different backend over...
How to reproduce:1. Open the user's "TestBuildBugs" project2. Go to "File" -> "Build Settings..."3. Click "Player Settings..."4. ... Read more
Garbage is generated by the AutoConnect method when deleting a Terrain w...
Reproduction steps:1. Open the user's attached "AutoConnectBug.zip" project2. Open the "AutoConnect_Unecessary_Garbage_Generation" S... Read more
[2D][URP] 2DRenderer Custom Lit, 2DLight texture sampling is black in Pr...
Reproduction steps:1. Open the attached project "CustomLitBug.zip"2. Go to Assets > Scenes and open "SampleScene" and observe the... Read more
[Mobile] Terrain's with Microsplat Shader Layers excluding first aren't ...
How to reproduce:1. Open the user's attached "AddressablesDrawInstancedBug.zip" project2. Build the Addressables (Window->Asset M... Read more
[Backport] [iOS] Unfreed allocation errors thrown in Console when execut...
How to reproduce:1. Open the attached Unity project ("1358453_2021.2.0b7.zip")2. Switch Platform to iOS3. Build And Run Expected res... Read more
[Backport] [Android][Windows] Getting "Unable to install additional SDK"...
To reproduce:1. Make sure that Unity is installed in a directory that requires admin rights to edit e.g. C:/ disk2. Run this command... Read more
Shadow Caster 2D shadows are disabled when changing the Sprite for the S...
Reproduction steps:1. Open the attached "1408396.zip" project2. Open the "SampleScene" Scene3. Select the "Light 2D" GameObject4. En... Read more
[Backport] [Metal] Unity returns that it only supports 8 compute buffers...
Steps to reproduce:1. Open the attached project "Case_1299759"2. Enter Play mode3. Press on the white Cube Expected results: Unity w... Read more
[Backport] Build fails with Object reference not set Exception when Buil...
How to reproduce:1. Open the attached "HB SB Umpire Training Quest.zip" Project2. Build the project Expected Behavior: The project b... Read more
[Backport] [XR SDK] [URP] Occlusion culling is inoperative
Reproduction steps:1. Open the attached project ("1304299Repro.zip")2. Make sure MockHMD is enabled (Project Settings->XR Plug-in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- csc.rsp -additionalfile files are not treated as dependencies and are not reloaded when the file contents change
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled