Search Issue Tracker
Fixed
Fixed in 2021.3.28f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a17
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.2.20f1
2022.3.0f1
2023.1.0b17
2023.2.0a13
Issue ID
UUM-1944
Regression
Yes
[Backport] [iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform
How to reproduce:
1. Open the attached Unity project ("1358453_2021.2.0b7.zip")
2. Switch Platform to iOS
3. Build And Run
Expected result: no errors present in the Console
Actual result: "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations" errors present in the Console
Reproducible with: 2020.2.0a19, 2020.3.16f1, 2021.1.17f1, 2021.2.0b8, 2022.1.0a6
Not reproducible with: 2019.4.29f1, 2020.2.0a18
Note:
- Sometimes it's necessary to Build And Run a second time to reproduce
- Reproducible using Device and Simulator SDK's
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2023.2.0a17):
Verified with 2023.2.0a17.2507.3287
Revision: trunk 0c0af4eccc76
Built: Wed, 24 May 2023 09:06:05 GMT
Resolution Note (fix version 2023.1.0b20):
Fixed in: 2023.1.0b20
Resolution Note (fix version 2022.3.1f1):
Fixed in: 2022.3.1f1
Resolution Note (fix version 2021.3.28f1):
Fixed in: 2021.3.28f1