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Crash on MoveSmall when using TextAsset's text property on a big text file
How to reproduce:1. Open the user's attached project2. Enter Play Mode Expected result: Editor enters Play Mode and TextAsset.text r... Read more
Unity crashes on calling dispose multiple times
How to reproduce:1. Open the attached "CrashBug.zip" user project2. In the top bar menu click the "HERE" button3. Click the "CrashWi... Read more
[Performance][Oculus] GPU utilization is higher by ~20% and frame time i...
Reproduction steps:1. Open the attached user's project "CactusShaderOptimizations_2020.zip"2. Make sure that Graphics API is set to ... Read more
Nested prefabs lose changes made to their object after saving when paren...
How to reproduce:1. Create a new empty 3D Project2. Add a Cube to the Scene and Save3. Add a Sphere to the Scene and Save4. Make the... Read more
Game Object after Collisions goes through another Game object with a col...
Reproduction steps:1. Open the user's attached project2. Enter Play Mode3. Drive with tank into some obstacle Expected results: Afte... Read more
Compute shader cannot compile when using "for loops" on a 2D static arra...
Reproduction steps:1. Open project "ComputeShaderLoop"2. If you don't immediately see the errors, open Scripts/MeshGenerator and cli... Read more
Context menu does not pop up when right-clicking Particle System Rendere...
How to reproduce:1. Open the attached project (ParticleRendererTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, ... Read more
Incorrect contact pair normal in the contact modification callback is sh...
Reproduction steps:1. Open the user's attached project2. Open the scene 'ModifyContactTest'3. Enter Play mode4. Press space and obse... Read more
[iOS] Shaders are invisible when using Transparent Queue
Reproduction steps:1. Download and open the attached "UnityXRayShaderBug.zip" project2. Build and deploy the project to iOS3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument