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0
votes
Won't Fix

[HDRP][VFX][MacOS] Lit Quad VFX with "Cast Shadows" enabled causes volum...

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Jun 07, 2022

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Version/s: 2022.2.0a13

Steps to reproduce:1. Open attached project on a Mac2. Open SampleScene3. Adjust Volume Global -> Fog -> Volumetric Fog Distan... Read more

2
votes
Won't Fix

Project Build Default Icon is not updating when changing icons and re-bu...

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Jun 07, 2022

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Version/s: 2021.2.0a9, 2021.2.1f1, 2022.1.0a12

How to reproduce:1. Open the user attached "yerp.zip" project2. Go into File -> Build Settings -> Project Settings3. Select th... Read more

3
votes
Won't Fix

Console shows Internal build system error when the project is opened

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Jun 07, 2022

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Version/s: 2021.1.0a6, 2021.1.18f1

Reproduction steps:1. Open the attached project "internal-biscuit-olympics.zip" Expected result: Project opens up successfullyActual... Read more

2
votes
Won't Fix

[OSX Metal] Particle System with mesh and URP Particle/Lit shader error

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Jun 07, 2022

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Version/s: 2022.2.0a13

OSX Metal only. Windows DX11 is fine. Steps:1. Open attached project (20220506_urop.zip)2. Open SampleScene3. Select the particle sy... Read more

0
votes
Won't Fix

[AppleSilicon] Issue with synchronization / barrier (?) with Apple silic...

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Jun 07, 2022

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Version/s: 2022.2.0a13

Launch HDRP Playmode Test on Yamato and on Metal. [https://github.com/Unity-Technologies/Graphics/tree/master/TestProjects/HDRP_Test... Read more

0
votes
Fixed

[Backport] [UI Toolkit][IL2CPP] UI is not visible when in built Player a...

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Jun 07, 2022

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Version/s: 2020.3.2f1, 2021.3.0f1, 2022.1.1f1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build or a windows IL2CPP build3. Host th... Read more

0
votes
Fixed

[FrameDebugger] Flickers when URP Deferred DrawMesh event is selected

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Jun 07, 2022

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Version/s: 2021.2.0b17, 2022.1.0a13, 2022.2.0a18, 2023.1.0a4

Steps:1. Create a new URP template project2. ProjectView > select UniversalRenderer > On Inspector set RenderingPath to Deferr... Read more

1
votes
Fixed

[FrameDebugger][URP] Grey image displayed when MSAA is enabled

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Jun 07, 2022

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Version/s: 2021.3.26f1, 2022.2.0b1, 2023.1.0a1

When using FrameDebugger with URP and MSAA the camera buffer displays a grey image and the following warning is displayed on console... Read more

0
votes
Fixed

FrameDebugger has no texture preview except Texture2D

FrameDebugger

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Jun 07, 2022

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Version/s: 2022.2.0a3

Steps:1. Open attached ReproSkinnedMesh.zip2. Open Repro scene3. Open FrameDebugger, enable it4. Render.OpaqueGeometry > RenderFo... Read more

0
votes
Fixed

[Frame Debugger][Mobile] Constantly refreshes when making a UI update fo...

FrameDebugger

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Jun 07, 2022

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Version/s: 2019.4.36f1, 2020.3.31f1, 2021.3.11f1, 2022.1.0b11, 2022.2.0a7

Reproduction steps:1. Open the attached Unity project "FrameDebuggerIssue.zip"2. Navigate to Assets > Scenes folder and open "Tes... Read more

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