Search Issue Tracker
Fixed
Unknown (hidden) 2021.2.X, 2021.3.X, 2022.1.X, 2022.2.X
Fixed in 2022.2.0b12, 2023.1.0a14
Votes
0
Found in
2021.2.0b17
2022.1.0a13
2022.2.0a18
2023.1.0a4
Issue ID
UUM-4102
Regression
No
[FrameDebugger] Flickers when URP Deferred DrawMesh event is selected
Steps:
1. Create a new URP template project
2. ProjectView > select UniversalRenderer > On Inspector set RenderingPath to Deferred
3. On SampleScene, open FrameDebugger, enable it
4. Select Deferred Pass > Deferred Shading (Stencil) > the Draw Mesh events
5. Observe GameView flickers
Reproducible in:
2022.1.0a13.1822 (5a5aca0fb632)
2021.2.0b17.3749 (87109bc22098)
Cannot test in these versions because URP Deferred is only available from 2021.2.
2021.1.27f1.3268
2020.3.18f1.979
Tested on Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Resolution Note (2022.2.X):
Duplicate of UUM-8867
Resolution Note (2021.2.X):
Duplicate of UUM-4284