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Fixed in 2022.2.0b12
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a14
Votes
1
Found in
2021.3.26f1
2022.2.0b1
2023.1.0a1
Issue ID
UUM-4100
Regression
No
[FrameDebugger][URP] Grey image displayed when MSAA is enabled
When using FrameDebugger with URP and MSAA the camera buffer displays a grey image and the following warning is displayed on console:
Metal: Shader\[Hidden/FrameDebuggerRenderTargetDisplay]: Incompatible texture type \[MTLTextureType2DMultisample] of texture \[_CameraDepthAttachment_825x461_Depth_MSAA4x MSAA] bound at index 0, expected \[MTLTextureType2D]
How to reproduce:
-Create a new URP project from 3D blank template
-enable FrameDebugger
-Click on Camera.RenderSkybox event.
- Notice how FrameDebuffer displays grey image
Expected: FrameDebugger should display correct color image with skybox contents
Disabling MSAA fixes the issue.
Comments (2)
-
alexmalyutindev
Apr 03, 2023 09:29
Hello! Will this fix backported to Unity 2021.3 LTS?
-
alexmalyutindev
Dec 12, 2022 11:27
Same for Unity 2021.3.15f
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Resolution Note (fix version 2023.1):
The issue was with the shader used with the Frame Debugger. It has now been updated to support events using MSAA.
Resolution Note (fix version 2022.2):
The issue was with the shader used with the Frame Debugger. It has now been updated to support events using MSAA.