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[HDRP] Sprite Mask shading mode in the Scene View shows up as missing sh...
Steps to reproduce:1. Open any HDRP project2. Create a Lit Shader Graph3. Create a new material4. Assign the shader from step 2 to t... Read more
Abnormally long GPU frame time taken by Subsurface Scattering
No description entered in Cloud incident. Read more
Referenced script (Unknown) warning is thrown on Play Mode in the HDRP S...
How to reproduce:1. Create a new HDRP Sample Scene Template project2. Enter the Play Mode3. Check the Console Expected results: The ... Read more
HDRP: SSR partially reflects an incorrect depth
No description entered in Cloud incident. Read more
[VFX Graph] Disabled block is enabled when changing block's value and sa...
1. How to reproduce: Open the attached VFX (HDRP) Make sure that Set Lifetime block is disabled Change value from 5 to 1 of the Set ... Read more
Crash with demangling_unexpected_handler() when rapidly modifying serial...
Reproduction steps:1. Open the user's attached project2. Select "Assets/DooberCanvas"3. In the Inspector, select any of the properti... Read more
[Mac] Editor keeps reloading certain files when opening a project
Reproduction steps:1. Open the provided project Expected result: The Editor loads and opens the project without issuesActual result:... Read more
Crash when running IL2CPP build that uses System.BufferCopy
Reproduction steps:1. Open the user's attached project2. Build and Run it Expected result: The build runs without crashing after it ... Read more
Terrain material does not receive updates when its color is changed usin...
Reproduction steps:1. Open the attached 'MapTest' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the 'MapManager' Game... Read more
NullReferenceException when unloading a playable with Show / Hide Timeli...
Reproduction steps:1. Open the user's attached "UnloadPlayableAsset.zip" project2. Select the "Cube" GameObject in the Hierarchy3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject