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Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.10f1
2023.2.0a1
Issue ID
UUM-3316
Regression
No
HDRP: SSR partially reflects an incorrect depth
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is by design of the "approximate" SSR version that we have. For more accurate result you can use the "PBR" version.
We are aware that PBR version is more expensive but that is the tradeoff. Still we track the request to write a more performant PBR version so it could be used correctly.
Resolution Note (2023.2.X):
This is by design of the "approximate" SSR version that we have. For more accurate result you can use the "PBR" version.
We are aware that PBR version is more expensive but that is the tradeoff. Still we track the request to write a more performant PBR version so it could be used correctly.