Search Issue Tracker
Fixed
Fixed in 2020.3.39f1
Votes
12
Found in
2020.3.35f1
2020.3.36f1
Issue ID
UUM-3310
Regression
Yes
Crash with demangling_unexpected_handler() when rapidly modifying serialized fields
Reproduction steps:
1. Open the user's attached project
2. Select "Assets/DooberCanvas"
3. In the Inspector, select any of the properties and rapidly enter some values while pressing tab repeatedly
Expected result: The properties are changed
Actual result: The Editor crashes after a few changes
Reproducible with: 2020.3.32f1, 2020.3.35f1
Not reproducible with: 2019.4.39f1, 2020.3.31f1, 2020.3.32f1, 2020.3.36f1, 2021.1.0a1, 2021.3.4f1, 2022.2.0a15
Reproduced on macOS 12.4 (Intel)
*Not reproducible on Windows 10 (2020.3.36f1)*
Stacktrace:
#0 0x007ff81a8ab00e in __pthread_kill
#1 0x007ff81a82cd24 in abort
#2 0x007ff81a89d082 in abort_message
#3 0x007ff81a88e1bd in demangling_unexpected_handler()
#4 0x007ff81a78ae11 in _objc_terminate()
-
shmulious_sp
Dec 07, 2022 13:07
It's still reproducing on Unity Editor 2020.3.39, 2020.3.40 and 2020.3.42
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
Resolution Note (fix version 2020.3.39f1):
Fixed in 2020.3.39f1