Search Issue Tracker
Fixed
Unknown (hidden) 2019.4.X
Fixed in 2020.3.38f1, 2021.3.9f1, 2022.1.12f1, 2022.2.0b2, 2023.1.0a5
Votes
0
Found in
2019.4.39f1
2020.3.36f1
2021.3.4f1
2022.2.0a15
Issue ID
UUM-3302
Regression
No
Crash when running IL2CPP build that uses System.BufferCopy
Reproduction steps:
1. Open the user's attached project
2. Build and Run it
Expected result: The build runs without crashing after it finishes
Actual result: The build crashes a few seconds after launching
Reproducible with: 2019.4.39f1, 2020.3.36f1, 2021.3.4f1, 2022.2.0a15
Reproduced on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Exception: Unable to resolve the method” error is thrown when directly compiling a Burst-compiled method
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
Resolution Note (fix version 2023.1.0a5):
Fixed in 2023.1.0a5
Resolution Note (fix version 2022.2.0b2):
Fixed in 2022.2.0b2
Resolution Note (fix version 2022.1.12f1):
Fixed in 2022.1.12f1
Resolution Note (fix version 2020.3.38f1):
Fixed in 2020.3.38f1