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Fixed

Fixed in 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a9

Votes

0

Found in

2021.3.9f1

2022.1.16f1

2022.2.0a17

2023.1.0a3

Issue ID

UUM-3320

Regression

No

[HDRP] Sprite Mask shading mode in the Scene View shows up as missing shader for Shader Graphs

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Steps to reproduce:
1. Open any HDRP project
2. Create a Lit Shader Graph
3. Create a new material
4. Assign the shader from step 2 to the new material
5. Assign the material to any 3D object in the scene
6. Go to Shading Modes (spherical icon) at the top of the Scene View
7. Select Sprite Mask

Expected result: the object does not show up or shows up with the correct rendering information as it does with built-in HDRP shaders
Actual result: the object is displayed with the failed compilation fallback.

Reproducible with: 2019.4.38f1, 2020.3.34f1, 2022.2.0a12

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