Search Issue Tracker
Fixed
Fixed in 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a9
Votes
0
Found in
2021.3.9f1
2022.1.16f1
2022.2.0a17
2023.1.0a3
Issue ID
UUM-3320
Regression
No
[HDRP] Sprite Mask shading mode in the Scene View shows up as missing shader for Shader Graphs
Steps to reproduce:
1. Open any HDRP project
2. Create a Lit Shader Graph
3. Create a new material
4. Assign the shader from step 2 to the new material
5. Assign the material to any 3D object in the scene
6. Go to Shading Modes (spherical icon) at the top of the Scene View
7. Select Sprite Mask
Expected result: the object does not show up or shows up with the correct rendering information as it does with built-in HDRP shaders
Actual result: the object is displayed with the failed compilation fallback.
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2022.2.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment