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Errors are thrown when using the "Local Group" Addressable Group and ana...
How to reproduce: 1. Open the “IN-54157_repro“ project 2. Enter Play Mode 3. Select anywhere on the Addressable Assets Module in... Read more
Addressables Report window can be resized in a way that restricts access...
Steps to reproduce: 1. Open a new project and install the Addressables package 2. Open Window>Asset Management>Addressables>Addr... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps: 1. Open the attached project “AddressableBugReproduce.zip” 2. Click “Build > New Build > Default Build Script”... Read more
Unity freezes when using a synchronous load of remote AssetBundles toget...
How to reproduce: 1. Open the attached project “IN-3463.zip“ 2. Open the “SampleScene” Scene 3. Open the Addressables Hosting win... Read more
Comments of "TotalBytes" and "DownloadedBytes" variables are misplaced i...
How to reproduce: 1. Open the “Addressables.zip” project 2. Open the “DownloadStatus” script 3. Observe the comments on the 14th ... Read more
[Addressables][Windows] Object is colored incorrectly in Game view when ...
Reproduction steps: # Open the “Viewer Test” Project contained in “ShaderBug.zip” # Open “TestScene” Scene # Enter the Play mode E... Read more
Document why Addressables.UpdateCatalogs returns Success when the server...
Steps to reproduce: 1. Open the user’s attached project 2. Open Assets/Scenes/SampleScene.unity 3. Open Window > Asset Management > ... Read more
[Addressables] Assets disappear when Acquire() is executed
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build and Ru... Read more
Build>Default Build Script results in an error when attempting to build ...
Steps to reproduce: 1. Open the attached project 2. Open Window>Asset Management>Addressables>Groups 3. In the opened window, c... Read more
All about bugs
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