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m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...

Package: Addressables

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Sep 23, 2022

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Version/s: 1.20.3, 1.20.5

Reproduction steps: 1. Open the user’s attached project “TestOptimizeMeshData” 2. Click Build > Clear Build Cache > All in the Add... Read more

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Error claims issue with type when trying to load an Asset that is not ma...

Package: Addressables

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Sep 26, 2022

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Version/s: 1.20.3, 1.20.5

Reproduction steps: 1. Open the user’s attached project “addressables bug” 2. Open “SampleScene” from the Project window 3. Enter... Read more

1
votes
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AssetBundles have missing meshes when building with static batching enabled

Package: Addressables

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Sep 30, 2022

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Version/s: 1.20.3, 1.20.5

How to reproduce: 1. Open the attached “MSGVProject” project 2. Select “Window” → “Asset Management” → “Addressables” → “Groups” in ... Read more

0
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"Check for content updates" doesn't work when "Include Addresses in Cata...

Package: Addressables

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Oct 06, 2022

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Version/s: 1.21.1

Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more

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In Progress

Some assets always appear as modified when checking changes after building

Package: Addressables

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Oct 07, 2022

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Version/s: 1.21.1

Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more

0
votes
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UnityEngine.AddressableAssets.InvalidKeyException is thrown when changin...

Package: Addressables

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Oct 10, 2022

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Version/s: 1.20.5

Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. In Game View, click on any language 4. Observe the Con... Read more

0
votes
By Design

Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...

Package: Addressables

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Oct 12, 2022

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Version/s: 1.20.5

Steps to reproduce: 1. Open the “IN-16619” project 2. Enter Play mode and observe the Console Expected result: Log “False False” Ac... Read more

0
votes
In Progress

EditorGUI.ChangeCheckScope() does not detect when an AssetReference chan...

Package: Addressables

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Oct 13, 2022

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Version/s: 1.20.5

How to reproduce: 1. Open the attached “TestProject” project 2. Select the ”Assets/ScriptableObjects/ET1” asset 3. Change “Addres... Read more

1
votes
Active

Some GameObjects have missing meshes when loading an Addressables build ...

Package: Addressables

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Oct 25, 2022

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Version/s: 1.20.5

How to reproduce: 1. Open the attached user project “MSGVProject.zip“ 2. Clear the “Build Cache” in the Addressables Groups window (... Read more

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