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Terrain is not visible in Player when loaded from an AssetBundle and Ter...
Reproduction steps: 1. Open the “ReproProject“ project 2. Build and run the project (File > Build And Run) 3. Press the “Q” butto... Read more
System.NullReferenceException when building an Addressables Group when u...
Reproduction steps: 1. Open the “DOTSWorkspace” Project 2. In the top menu select Window > Asset Management > Addresables > Groups 3... Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more
AsyncOperationHandle.PercentComplete always returns 0 when loading from ...
Reproduction steps: 1. Open the attached project "ADDR-2947 repro.zip" 2. Click “Build > New Build > Default Build Script” in the ... Read more
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: # Open the user’s attached project # Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” ... Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps: 1. Open the attached project “AddressableBugReproduce.zip” 2. Click “Build > New Build > Default Build Script”... Read more
Unity freezes when using a synchronous load of remote AssetBundles toget...
How to reproduce: 1. Open the attached project “IN-3463.zip“ 2. Open the “SampleScene” Scene 3. Open the Addressables Hosting win... Read more
IndexOutOfRangeException occurs when assigning a subasset from a Sprite ...
How to reproduce: 1. Open the attached “IN-87971” project 2. Open the “SampleScene” Scene 3. Create an empty GameObject in the Sc... Read more
Addressables.Release() throws ArgumentException when Play mode has been ...
Reproduction steps: 1. Open project “AddressablesReleaseIssue.zip” 2. Open the “SampleScene” 3. Go to “Window\Asset Management\Ad... Read more
[iOS] XR Reference Image Library fails to properly load when loaded thro...
How to reproduce: 1. Open the attached Project "AddressablesXR" 2. Change the Target Platform to iOS 2. Open the Addressables Gro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support