Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.20.0
1.20.3
1.20.5
Issue ID
ADDR-2950
Regression
No
Addressbles.InitializeAsync handle Status returns Success when the remote catalog isn't downloaded successfully
Reproduction steps:
1. Open the attached project “AddressableBugReproduce.zip”
2. Click “Build > New Build > Default Build Script” in the Addressables Groups window
3. Enter Play mode
Expected result: “InitializeAsync Status: Failed” is logged in the Console window because the remote server isn’t reachable
Actual result: “InitializeAsync Status: Succeeded” is logged
Reproducible on: 1.20.0 (2020.3.39f1, 2021.3.9f1), 1.20.3 (2022.1.15f1, 2022.2.0b7), 1.20.5 (2023.1.0a9)
Reproducible with: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
Resolution Note:
Due to stability concerns with this behavior change, we're unable to address this right now. The success status is saying the operation successfully completed, even if part of it wasn't able to complete as expected. Initializing Addressables can succeed without downloading a remote catalog. We'll look into ways to make these operations more clear in the future