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[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...
LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more
[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...
Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more
OnActiveBuildTargetChanged not called in batch mode
Reproduction steps: 1. Download the attached user's project "switchPlatform.zip" 2. Run "{path to Unity} -batchmode -nographics -qui... Read more
[Android] Using TouchScreenKeyboard.Open with a non-empty placeholder mu...
Reproduction steps: 1. Open the attached user's project "KeyboardTest.zip" 2. Build for Android with Development Build Enabled 3. Pr... Read more
Cannot pass ModelInspector's type when calling Editor.CreateCachedEditor...
How to reproduce: 1. Create a new project with the default 3D template 2. Create an empty script 3. Inherit the 'Editor' class 4. Wr... Read more
Reading RWTexture2D in a Compute Shader produces different results when ...
How to reproduce: 1. Open the attached project named "ComputeShaderTest.zip" 2. Open the SampleScene 3. Enter Play Mode 4. Open the ... Read more
[UI Toolkit] Editor window does not open when changing the .uss file nam...
How to reproduce: 1. Open the attached project "WindowDoesNotOpen.zip" 2. Rename the UIElementsTest.uss file (Assets > Editor) 3. Cl... Read more
Cinemachine Camera cannot be controlled using a controller's right stick
Steps to reproduce: 1. Download and open the project "TPF Template.zip" 2. Open Assets/Scenes/PlayerMovementTesting.unity 3. Enter P... Read more
InvalidCastException is thrown with specific Layout when selecting anyth...
How to reproduce: 1. Open the user's attached project 2. Load the user's provided Layout (Window -> Layouts -> Load Layout from File... Read more
[WebGL] Mouse position is not relative to the canvas when using the new ...
There are two issues in this bug report: This error was seen when calling InputSystem.RegisterBindingComposite function with Runtim... Read more
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